Prompt
Este es el prompt. Puedes modificarlo según tus necesidades. Para copiarlo fácilmente, puedes hacer clic donde dice COPIAR en la parte superior derecha del siguiente cuadro:
@Image1 as Lumina_Panthera (primary character, maintain exact bioluminescent skin, tentacle structures, feline anatomy, wet reflective surface)
@Image2 as Neo_Chiton (secondary character, preserve insectoid anatomy, iridescent shell armor, antenna motion, organic-mechanical precision) @Video1 for cinematic pacing, aggressive combat choreography and camera movement
@Audio1 for tension build, impact hits, and environmental atmosphere Cinematic multi-shot battle sequence inside a massive abandoned bioluminescent greenhouse overtaken by alien vegetation, humid atmosphere filled with floating glowing spores, shallow reflective water covering the ground.
--- SHOT 1 — TENSION BUILD (establish + character energy) Lumina_Panthera slowly walks through shallow glowing water, tentacles subtly moving, bioluminescent patterns pulsing softly across the body. Cut to Neo_Chiton standing elevated on a broken stone platform, antennae vibrating rapidly, armor plates shifting with subtle mechanical clicks. They lock eyes. Neo_Chiton releases a low electrical pulse into the ground, causing nearby plants to glow and twitch. Lumina_Panthera lowers stance, muscles tightening, ready to strike. Camera: slow cinematic push-in alternating between both characters, low-angle framing for power, subtle handheld micro-movement Lighting: soft bioluminescent glow + cold moonlight beams
--- SHOT 2 — FIRST IMPACT (signature action moment) Neo_Chiton violently slams both limbs into the ground, releasing a radial electric shockwave that travels across water and vegetation. Water ripples outward explosively. Lumina_Panthera bursts forward at full speed, sprinting through the shockwave, bioluminescence intensifying. Neo_Chiton forms a sharp blade-like appendage and swings downward. Lumina_Panthera slides under the strike, water splashing high, then whips tentacles upward to destabilize Neo_Chiton. Camera: ultra-dynamic tracking at waist level, fast lateral movement and push-ins, impact-synced camera shake Physics: water displacement, electric interaction with environment, reactive vegetation
--- SHOT 3 — CLIMAX (close combat + heavy finish) Close-range brutal exchange: — claws vs exoskeleton — tentacles wrapping and pulling — sparks and glowing fluid splashes Neo_Chiton grabs one tentacle and discharges a concentrated electric surge. Lumina_Panthera roars, absorbs the shock, bioluminescent patterns flare intensely. Final move: Lumina_Panthera lunges forward with full body force, slamming Neo_Chiton through dense glowing vegetation and into a flooded lower level. Massive water explosion on impact. Camera: extreme close tracking, brief slow-motion on final hit, lens covered with water droplets and glowing particles Lighting: high contrast, flashing light from energy discharge + bioluminescence peak
--- Style: hyper-realistic, ultra-detailed 8k textures, cinematic motion blur, grounded physical realism, strong contrast between organic fluid motion and rigid alien structure Duration: 10–12 seconds total
Herramienta / Tool
Este es el link de la plataforma oficial de DREAMINA SEEDANCE 2.0:
This is the link to the official DREAMINA SEEDANCE 2.0 platform: